
While every version of the game is nearly identical due to the game engine's high versatility, there are some minor differences across platforms. Completing all of the teeth grants access to the bonus level, The Land of the Livid Dead. Players can also unlock special 'treasure chest' levels, in which they must chase a runaway treasure chest across a dangerous course in order to receive a skull tooth. Scoring high marks in either of these challenges can also earn medals and trophies. More Electoons can be earned by collecting a certain amount of Lums within a level and clearing Time Trials that are unlocked after clearing a level once. In every level there are hidden cages ranging from 1 to 3. Each level contains a medallion that shows how many Electoon challenges the players completed, such as break a single cage, collect a specific amount of Lums or beat the clock whilst the level has been completed. Most of the cages are hidden away in secret passages, so once the Electoons are free, they will create a portal which leads to the outside of these passages.
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The most common way to get Electoons is to free them from cages there is one at the end of each level, with more to be found in hidden areas and are guarded by several enemies that collectively use a forcefield to protect the cage, the team must defeat every single enemy that uses the forcefield, then the cage can be destroyed by attacking it. In order to progress through certain parts of the story, players need to free Electoons. In this situation, the player must try again to get the coin. If the player gets harmed while collecting a Skull Coin, they will lose it. They are worth 25 Lums if successfully collected. There are also Skull Coins placed in hidden or dangerous areas. When a character collects a Lum King, it turns all Lums red for a short time. Throughout each level, players can collect yellow Lums, which they will need for Electoons. However, if all players are bubblized simultaneously, or if a character is hit during single play, they will explode and the play will return to the last checkpoint, normally a Darkblocker where the player had go through before, or the last place where the player broke a cage. Players can also collect hearts that will protect them from one hit. To get out of this state, another player can slap, or jump on them, similar to New Super Mario Bros. If a character is hit by an enemy or hazard, they will "bubblize", or inflate into a ballooned state. Certain segments also see players riding a mosquito, where players can shoot enemies or inhale and fire them. As the game progresses, players gain new abilities such as running up walls, gliding in midair, swimming and shrinking in size to reach new areas. Players travel through each level, fighting enemies and rescuing imprisoned Electoons. Players can choose to control either Rayman, Globox or two Teensies, with additional costumes available as the game progresses.

Rayman Origins is playable with up to four local players who may drop in or out at any time. Rayman Origins is a side-scrolling platformer, the same style as the original Rayman game.

A sequel, Rayman Legends, was released for Microsoft Windows, PlayStation 3, PlayStation Vita, Wii U and Xbox 360 in 2013 to similar critical acclaim.
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A mobile game based on Origins, titled Rayman Jungle Run, was developed by Pastagames and released for iOS, Android, and for Windows Phone 8 on May 29, 2013. Despite its critical reception, the game experienced sluggish sales at the beginning of its release, but sold well in the end and contributed to the company's earnings. Rayman Origins has received critical acclaim, being highly praised for its graphical style, level design, and sense of humor. The story follows Rayman, his friend Globox and two Teensies as they fight Darktoons and other evil creatures that have infected the Glade of Dreams after they unleashed said evil by complete accident. The OS X version of the game was released on December 12, 2013, by Feral Interactive. The game was released for the PlayStation 3, Xbox 360, and Wii platforms worldwide, with PlayStation Vita, Nintendo 3DS, and Microsoft Windows versions being released the following year.

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It is the fourth main installment in the Rayman series and the first main installment since Rayman 3: Hoodlum Havoc (2003).

Rayman Origins is a 2011 platform video game developed and published by Ubisoft.
